Monday 10 May 2010

ANIMATION TESTS

































E4 tests...

Here are some of my tests, the idea was to have e4 logo in ball beach flowing in the water...the message in this sting was to give a sense of tranquility, like in most channels there are moments of action, drama, comedy & so of tranquility...

using maya software

















Final one...

E4 STORYBOARD & E4 ANIMATIC




Tuesday 27 April 2010

Doritos ad competition...













Taking a snack icon to the next level.

doritos reinvented snacks when they were launched forty years ago as “the new beat in things to eat.” doritos has always been different from any other snack around—loud, crunchy, oddly shaped and intensely flavored. much more than a “mindless munch,” doritos has long been the most engaging snack experience around.

today doritos are in half the households in america. it’s the third most popular food brand in this country, after lay’s and campbell’s. hundreds, maybe thousands of new snacks have come around since 1967, but none of them have that unique combination of shape, flavor and crunch that is the doritos experience. none of them can satisfy that craving for snack stimulation the way doritos can. when you ask someone why they love doritos, they’ll often talk about those unique product attributes, but they add up to something bigger that often gets articulated as “they’re doritos, man!”









Thursday 18 March 2010

E4 COMPETITION














E4’s annual E-Stings competition, run in conjunction with Creative Review magazine offers young graphic designers the opportunity to win a commission to produce E4 on-air idents, and has attracted some remarkable entries since its inception in 2003. The plan is to create a 10 second animation or film incorporating the E4 logo to be shown in the advert break. so that's what I'm gonna do, and the title will be "THE MAD SCIENTIST"

















The making of Super Ugly



















Before I could come up with a more acceptable characters in terms of shape I try a few attemps that were very but very unsuccessful, but like the proverb says hard works pays off...at this stage after some stressful moments following tutorials and sleepless nights, I was able to star my character...using image plane front view and side view, I star building my character with a polygon cube...


Next after generate half of the body and the proportions, I made the head with a polygon sphere which then I had to connect using merge edge tool. For the arms I used extrude as well for the thumb.

Always checking from different views...

After a few problems tying to get the right shape, I used the mirror instance to get the right side of the body, and extrude faces to create the ears.


The character looks good but not has natural has I want, so to improve the proportions of the model ask for a few opinions which really help me figure out what to do next.