







Before I could come up with a more acceptable characters in terms of shape I try a few attemps that were very but very unsuccessful, but like the proverb says hard works pays off...at this stage after some stressful moments following tutorials and sleepless nights, I was able to star my character...using image plane front view and side view, I star building my character with a polygon cube...
Next after generate half of the body and the proportions, I made the head with a polygon sphere which then I had to connect using merge edge tool. For the arms I used extrude as well for the thumb.
After a few problems tying to get the right shape, I used the mirror instance to get the right side of the body, and extrude faces to create the ears.
















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